If they add worgen, great! I don't see myself playing one, but I'm sure some people will be happy. All we had until then were extrapolations from the, 'Lords of the Emerald Flame,' or what not. As others have stated, however, there was never any solid connection between Worgen and Druids until Cataclysm. Given Balance's moon themes, a wolf-man howling at the moon and blasting people with moon-fire seems appropriate. Personally I wouldn't mind if they were an alternative form for Moonkin. That said, I don't know if something like that would really feel, 'Vanilla,' either, which seems like it would be counter-intuitive to Turtle WoW's goals of Vanilla+. There are a number of races which seem like they'd have fit that mold, such as the Draenei/Eredar. If they were made playable, perhaps they'd fit in best as a kind of, 'prestige,' race. The thing with that, is that the Scythe of Elune already alludes to that happening, almost making it seem as if Elune is either unable, or unwilling to extend herself further on their part. I wouldn't mind seeing Worgen made playable in Turtle WoW, although I'm not sure there is a satisfactory way to explain it from a story perspective without some sort of direct intervention by Elune. Of course, Elune herself isn't exactly the Goddess of snuggles and butterfly-kisses, but at the same time it's curious that a race of savage monsters more interested in slaughter than the traditional three F's (Feasting, Fighting, and you know what else), would be connected to her. However, an artifact belonging to Elune is what enables them to come to Azeroth, suggesting they have some sort of connection to the Moon Goddess. They came from another dimension where they, 'fought the lords of the verdant flame,' if I'm recalling the lore from back then correctly. Vanilla Lore where the Worgen are concerned is a bit curious. In exchange, you'd get the worgen racial ability to transform into a worgen, which could give something like a 5 or 10% increase to spell casting and attack speed but at the cost of draining your mana/rage/energy (or maybe health, but it would have to do so in a way that also didn't break crowd control effects on you).Īdditionally, upon completing the quest and becoming a worgen, you'd take a significant hit to all your faction reputations, although not to the point where you'd be at war or unfriendly with any of them. The racial they'd be giving up should be something significant. Others like Forsaken might lose Will of the Forsaken. Humans, Orcs, and so on might lose their weapon specializations. If you accept and proceed, your character loses one or more of their racial abilities. On the final step of this long quest line, you're warned that completing it will afflict your character with the curse of the worgen (within the quest, Alphus/Dalar asks you to become cursed yourself in order to test the cure, which will free your mind of the effects of the curse but not remove the curse entirely). More precisely, the quest line could have you helping Alphus Wordwill (Dalar Dawnweaver for the Horde) develop a cure for those under the curse of the worgen. You'd start a long quest line where you explore the worgen lore, maybe forced to fork over some gold and expensive items, maybe forced to do some dungeons and kill some baddies. Just a thought, but what if worgen weren't a race at all, but rather a sub-race that other races could opt into? It is a curse after all.
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